AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Argentina Q1 2022
Discover how the top 5 superhero games performed in Argentina during Q1 2022, with insights into their downloads, revenue, and active users.
The performance of the top 5 superhero games in Argentina during the first quarter of 2022 showcased varying trends in downloads, revenue, and active users. Data for these insights comes from Sensor Tower, and more detailed analytics can be found there.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak early in the quarter at approximately $4K, then fluctuated, ending the quarter around $1.9K. Weekly downloads decreased steadily from 4.4K to 1.7K by the end of March. Concurrently, weekly active users declined from 16.4K to 11.6K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced a peak in weekly downloads at the start of the quarter with 27.3K, which then dropped to 7.8K by the end of March. Revenue was quite variable, peaking at $2.9K in the first week of January and ending at $1.6K. Active users also demonstrated a downward trend initially, dropping from 27.5K to 13.3K, before recovering to 18.1K by the end of the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had relatively stable weekly revenue, with minor fluctuations, peaking at $1.7K in late February and ending the quarter around $1.2K. Downloads showed a downward trend, starting at 1.4K and ending at 1.2K. Active users also saw a decline from 5.1K to 4.3K over the quarter.
MARVEL Future Fight by Netmarble Corporation had notable fluctuations in weekly downloads, peaking at 16.6K in late January but dropping to around 1.1K by the end of March. Revenue also saw ups and downs, starting at $2.1K, dipping mid-quarter, and ending at $1.5K. Active users showed an initial increase from 43.5K to 52.7K, followed by a decline to 34.5K.
Injustice 2 from Warner Bros. showed a steady climb in weekly downloads, starting at 805 and reaching 1.1K by the end of March. Revenue also increased, peaking at $508 in mid-March. Active users followed a similar upward trend, growing from 1.5K to 2.2K over the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Argentina, with each game showing unique trends in engagement and monetization. For more detailed data and analysis, visit Sensor Tower.